Interface IAnchor

All Known Implementing Classes:
AbstractAnchor, AbstractRouter.VolatileStaticAnchor, DynamicAnchor, StaticAnchor

public interface IAnchor
An IAnchor is a visual anchor that will provide positions for attached AnchorKeys (i.e. anchored Nodes) in local coordinates of the AnchorKey's anchored Node.

The position for each attached Node will be recomputed in case the attached Node or any of its ancestors are changed in a way that has an effect on the position being provided for the attached Node. The positionsUnmodifiableProperty() will be updated accordingly, it may be monitored for changes.

An IAnchor may be bound to an anchorage Node. If this is the case, positions for all attached Nodes will also be recomputed in case the anchorage Node or any of its ancestors are changed in a way that will have an effect on the position of the attached Node.

  • Property Details

    • anchorage

      javafx.beans.property.ReadOnlyObjectProperty<javafx.scene.Node> anchorageProperty
      Provides a read-only property with the anchorage Node this IAnchor is bound to. The property value may be null in case this IAnchor is not bound to an anchorage Node.
      See Also:
    • positionsUnmodifiable

      javafx.beans.property.ReadOnlyMapProperty<AnchorKey,Point> positionsUnmodifiableProperty
      Provides a read-only (map) property with positions (in local coordinates of the anchored Nodes) for all attached AnchorKeys. The positions will be updated for all attached AnchorKeys if the attached Nodes or the anchorage Node, the IAnchor is bound to, or any of their ancestors changes in a way that will effect the positions (within the local coordinate space of the attached Nodes).
      See Also:
  • Method Details

    • anchorageProperty

      javafx.beans.property.ReadOnlyObjectProperty<javafx.scene.Node> anchorageProperty()
      Provides a read-only property with the anchorage Node this IAnchor is bound to. The property value may be null in case this IAnchor is not bound to an anchorage Node.
      See Also:
    • attach

      void attach(AnchorKey key)
      Attaches the given AnchorKey to this IAnchor.
      Parameters:
      key - The AnchorKey to be attached.
    • detach

      void detach(AnchorKey key)
      Detaches the given AnchorKey from this IAnchor.
      Parameters:
      key - The AnchorKey to be detached.
    • getAnchorage

      javafx.scene.Node getAnchorage()
      Provides the anchorage Node this IAnchor is bound to. Will return the value of the anchorageProperty().
      Returns:
      The value of the anchorageProperty().
    • getPosition

      Point getPosition(AnchorKey key)
      Provides a position for the given AnchorKey. The provided AnchorKey has to be attached to this IAnchor (see attach(AnchorKey)).
      Parameters:
      key - The AnchorKey to retrieve a position for. It has to be attached (attach(AnchorKey)) to this IAnchor before.
      Returns:
      The position for the given AnchorKey within local coordinates of the AnchorKey's anchored Node.
    • getPositionsUnmodifiable

      javafx.collections.ObservableMap<AnchorKey,Point> getPositionsUnmodifiable()
      Provides an observable read-only (map) with positions (in local coordinates of the anchored Nodes) for all attached AnchorKeys. The positions will be updated for all attached AnchorKeys if the attached Nodes or the anchorage Node, the IAnchor is bound to, or any of their ancestors changes in a way that will effect the positions (within the local coordinate space of the attached Nodes).
      Returns:
      A read-only observable map storing positions for all attached AnchorKeys.
    • isAttached

      boolean isAttached(AnchorKey key)
      Determines if the given AnchorKey is currently attached to this IAnchor.
      Parameters:
      key - The AnchorKey to test.
      Returns:
      true if the given key is attached, otherwise false.
    • positionsUnmodifiableProperty

      javafx.beans.property.ReadOnlyMapProperty<AnchorKey,Point> positionsUnmodifiableProperty()
      Provides a read-only (map) property with positions (in local coordinates of the anchored Nodes) for all attached AnchorKeys. The positions will be updated for all attached AnchorKeys if the attached Nodes or the anchorage Node, the IAnchor is bound to, or any of their ancestors changes in a way that will effect the positions (within the local coordinate space of the attached Nodes).
      See Also: