public class SynchronizationStateTester extends ObjectA state change tester is used by logical models to communicate the synchronization state of their logical model elements to the lightweight label decorator of a team provider.
There are two different types of elements being decorated: those that have a one-to-one mapping to a resource and those that do not. Those that do should adapt to their corresponding resource. Doing so will ensure that label updates occur when the state of that resource changes (i.e. the team provider will generate label updates for those resources and the model can translate them to appropriate label updates of their model elements).
For those elements that do not have a one-to-one mapping to resources, the model must do extra work. The purpose of this class is to allow the model to decide when a label update for a logical model element is required and to communicate the dirty state of their logical model elements to the team decorator.
Model providers need to re-evaluate the state of a model element whenever a change in the resources occurs by listening to both resource deltas and change events from the team state provider (
Decoration enablement changes and decoration configuration changes are handled by the
IDecoratorManager.update(String)API. A call to this method will result in label changes to all elements. The
isDecorationEnabled(Object)API on this class can be used to determine if an element will receive team decorations. If decoration is disabled. team state changes on the element can be ignored.
Clients may subclass this class.
Constructors Constructor Description
SynchronizationStateTester()Create a synchronization state tester.
All Methods Instance Methods Concrete Methods Modifier and Type Method Description
elementDecorated(Object element, ITeamStateDescription description)A callback to the tester made from the team decorator to notify the tester that the given element has been decorated with the given state.
getState(Object element, int stateMask, IProgressMonitor monitor)Return the synchronization state of the given element.
getTeamStateProvider()Return a team state provider that delegates to the appropriate team provider.
isDecorationEnabled(Object element)Return whether decoration is enabled for the given model element in the context to which this tester is associated.
isStateDecorationEnabled()Return whether state decoration is enabled for the context to which this tester is associated.
public static final String PROP_TESTERConstant that is used as the property key on an
IDecorationContext. Model based views can assign their state test to this property in the decoration context. If a context passed to a team decorator has this property, the associated state tester will be used by the decorator to determine the team state of the elements being decorated.
- See Also:
- Constant Field Values
public boolean isStateDecorationEnabled()Return whether state decoration is enabled for the context to which this tester is associated. If
trueis returned, a team decorator will use the state methods provided on this class to calculate the synchronization state of model elements for the purpose of decoration. If
falseis returned, a team decorator will not decorate the elements with any synchronization related decorations. Subclasses will want to disable state decoration if state decoration is being provided another way (e.g. by a
SynchronizationLabelProvider). By default,
trueis returned. Subclasses may override.
- whether state decoration is enabled
public boolean isDecorationEnabled(Object element)Return whether decoration is enabled for the given model element in the context to which this tester is associated. By default, the value returned from
isStateDecorationEnabled()is used but subclasses may override to disable decoration of particular elements.
A team decorator should call this method before decorating a model element. If the method returns
true, no team state decorations should be applied to the model element. Otherwise, the
getState(Object, int, IProgressMonitor)should be consulted in order to determine what state to decorate.
element- the model element
- whether decoration is enabled for the given model element
public int getState(Object element, int stateMask, IProgressMonitor monitor) throws CoreExceptionReturn the synchronization state of the given element. Only the portion of the synchronization state covered by
stateMaskis returned. By default, this method calls
Subscriber.getState(ResourceMapping, int, IProgressMonitor).
A team decorator will use this method to determine how to decorate the provided element. The
ITeamStateProvider.getDecoratedStateMask(Object)returns the state that the corresponding team decorator is capable of decorating but the decorator may be configured to decorate only a portion of that state. When the team decorator invokes this method, it will pass the stateMask that it is currently configured to show. If a mask of zero is provided, this indicates that the team decorator is not configured to decorate the synchronization state of model elements.
Subclasses may want to override this method in the following cases:
- The subclass wishes to fire appropriate label change events when the decorated state of a model element changes. In this case the subclass can override this method to record the stateMask and returned state. It can use this recorded information to determine whether local changes or subscriber changes result in a change in the decorated state of the model element.
- The subclasses wishes to provide a more accurate change description for a model element that represents only a portion of the file. In this case, the subclass can use the remote file contents available from the provider to determine the proper state for the element.
element- the model element
stateMask- the mask that identifies which state flags are desired if present
monitor- a progress monitor
- the synchronization state of the given element
CoreException- if an error occurs
public final ITeamStateProvider getTeamStateProvider()Return a team state provider that delegates to the appropriate team provider.
- a team state provider that delegates to the appropriate team provider
public void elementDecorated(Object element, ITeamStateDescription description)A callback to the tester made from the team decorator to notify the tester that the given element has been decorated with the given state. The purpose of the callback is to allow the owner of the tester to cache the decorated state in order to detect whether a future state change requires a label update for the element.
element- the element that was decorated
description- a description of the decorated state of the element