Note to non-wiki readers: This documentation is generated from the GEF@github.com wiki - if you have corrections or additions it would be awesome if you could contribute them to the original wiki page .
The MVC component provides support for building up graphical applications based on a model-view-controller architecture. It is internally composed out of two modules, which provide JavaFX-specific abstractions ( MVC.FX ) and a related Eclipse UI-integration ( MVC.FX.UI ). In addition there is a deployed MVC Logo Example.
			 
		
As indicated by its name, the MVC.FX module of MVC provides a model-view-controller architecture that can be used to build up graphical editors and views. It is bound to JavaFX but provides abstractions and implementations that are independent of the Eclipse UI.
In good tradition with GEF (MVC) 3.x, 'controllers' are referred to as 'parts', while the term 'visual part' instead of 'edit part' is used here, to depict that the MVC framework is not limited to editors alone. A graphical application is thus composed of one or more viewers, where each viewer ( IViewer) is populated by a set of visual parts ( IVisualPart), which control the visuals that are rendered inside the viewer's controls. Those visual parts that are responsible of controlling to be visualized contents, are referred to as content parts ( IContentPart). They are accompanied by feedback parts ( IFeedbackPart) and handle parts ( IHandlePart), which do not control visualized contents but feedback or handle visuals that are needed for user interaction. All visual parts are arranged in a hierarchy (which resembles the hierarchy of visuals) that is rooted by a 'root part' ( IRootPart).
Besides the parent-child relationship that establishes the hierarchy, visual parts may also be related to each other by means of an anchorage-anchor relationship. That is, a visual part that is placed at an arbitrary location within the hierarchy may be anchored on another anchorage part. As the visual part hierarchy has to correspond to the visual hierarchy, this mechanism is very useful when parts that control visuals that are placed in arbitrary places within the visual hierarchy have to be related to each other. In a graphical application that usually organizes visuals into layers, it can for instance be used to update feedback or handles. By explicitly anchoring a feedback part on an underlying ( anchorage) target content part, the feedback part inter alia obtains the necessary hooks to listen for changes of the content part visual (e.g. position changes) and to update its own feedback visual accordingly.
A user interaction is comprised of one or more (interleaving) gestures, for example, a mouse-based press-drag-release gesture, or a touch-based pinch-spread gesture. Gestures ( IGesture) are thus used to interact with the parts inside a viewer. Each gesture comprises a continuous sequence of relevated events produced by a user via a single input device (while mouse events may contain information about pressed modifier keys, a key press-release gesture is considered to be conceptually independent). The gesture that initiates an interaction is responsible of determining the respective target part that can handle the interaction. The handling of an interaction is not performed directly by the target part, but by a Handler ( IHandler) that is bound to it. A handler is a (passive) strategy that encapsulates a certain undoable logic that is carried out by transactional operations, which might eventually be constructed by so-called policies. All gestures that are involved in an interaction take this into account, as they locate target parts by evaluating their supported handlers, and interacting with these handlers instead of the part itself. In case of mouse events, handler resolution is performed through hit-testing, while for keyboard interaction a respective 'focus' part is considered. By default, the initiating gesture will identify the interaction handler(s), and interleaving gestures will forward their events to this/these handler(s) in case it is/they are capable of handling the interaction. A handler may thus handle multiple (interleaving) gestures (e.g. pressing keys while dragging the mouse).
The response to an interaction is encapsulated into a (compound) operation, which is locally executed during the interaction to indicate 'live' feedback to the user. The active handler may handle the response to an interaction directly, e.g. by providing an operation that manipulates the viewer state (e.g. changing the current selection when the target part gets clicked), or it can delegate it to certain 
			policies (
			IPolicy). They are attached to parts as well and encapsulate certain 'shared' logic. The gesture that concludes the interaction is responsible of executing the (compound) operation in a single (undoable) transaction. As an interaction may span several viewers (e.g. a drag/drop operation), gestures are bound to a 
			domain (
			IDomain), which also all viewers that make up a graphical application are bound to. The 
			domain maintains a global operation history and facilities to initialize and commit transactions.
			
		
The viewer state (e.g. the current selection), which might be manipulated as the result of an interaction, is represented by means of dedicated models (e.g. SelectionModel), which are bound to each viewer. As changes to the viewer state, as well as to the visualized contents, may lead to necessary viewer updates as well, behaviors ( IBehavior) may be bound to parts similar to policies. In contrast to policies, behaviors are active themselves, that is, they will actively listen for changes (e.g. newly added content) and perform a certain. Behaviors are also responsible of creating and disposing respective visual parts as needed (e.g. to update selection feedback as a result of changes to the selection model). In contrast to policies, the reactions performed by behaviors are not executed on the operation history and are thus not undoable.
The {Root} package contains a Guice Module ( com.google.inject.Module) with default bindings for MVC.FX.
The 
			MvcFxBundle is the bundle activator of the MVC.FX bundle.
		
The 
			MvcFxModule defines methods that register certain default bindings, which can be refined (overridden) by sub-classes. It also defines a couple of (empty) hook methods for bindings that subclasses should define.
		
The Behaviors package contains the IBehavior and AbstractBehavior definitions, as well as various IBehavior implementations.
An 
			IBehavior is bound to an 
			IVisualPart, referred to as the 
			host of the behavior. It actively listens to changes (usually of a viewer model like the 
			SelectionModel) that affect its host and encapsulates a (not undoable) reaction to these changes, like showing or hiding feedback or handles. The 
			SelectionBehavior for instance listens to changes of the 
			SelectionModel and generates (or removes) selection feedback and handles in case its host is selected or deselected. To support proper registration of listeners, 
			IBehavior extends 
			org.eclipse.gef.common.activate.IActivatable, so it is activated/deactivated by its host whenever the host itself is activated/deactivated. Registering and unregistering of listeners can thus be performed during activation and deactivation, respectively.
		
An 
			IBehavior is similar to an 
			IPolicy in that it is bound to an 
			IVisualPart. However, policies are not active by themselves (they are always called from the outside). Further, the response of an 
			IBehavior is not meant to be undoable, whereas the response of an 
			IPolicy is.
		
The 
			AbstractBehavior handles activation and deactivation and provides methods to add/remove feedback and handle parts using the 
			IFeedbackPartFactory and 
			IHandlePartFactory of the 
			IViewer.
		
The 
			ConnectionClickableAreaBehavior controls the size of the connection's curve node (invisible) clickable area dependent on the zoom level. This allows to 'hit' connections even when the zoom level is very low.
		
Conceptually, the content parts manifest a 'projection' of the contents of a viewer towards its visualization. They are created recursively, beginning with those contents elements referred to by the viewer's contents property. By providing respective hook methods (getContentChildrenUnmodifiable() and getContentAnchoragesUnmodifiable()) each content part indicates for which child content elements additional content parts are to be created, and to which content parts it is to be attached. The 
			ContentBehavior listens for content changes (on the viewer contents property as well as on the content children and anchorages of all content parts) to initiate a content synchronization. During a content synchronization, the currently existing content parts are checked against the current content objects, so that content parts are created or removed as needed, and respective parent-child and anchored-anchorage relations are established as inferred from the contents via the hook methods of the content parts. 
		
A content part that is removed is stored in a 
			ContentPartPool, so that it can be re-used if it is needed later, and does not have to be re-created.
		
The 
			FocusBehavior is listening for 
			FocusModel changes and transfers them over to JavaFX.
		
The 
			GridBehavior is listening for 
			GridModel changes in order to apply those changes to the GridLayout of the 
			IViewer.
		
The 
			HoverBehavior and 
			HoverIntentBehavior react to 
			HoverModel changes. They are attached to the 
			IRootPart and will handle creation of feedback and handles for transient hover (mouse moved over visual) and intended hover (mouse stays over visual). Usually, 
			HoverBehavior will care about creation of feedback, while handles are created by 
			HoverIntentBehavior.
		
The 
			SelectionBehavior reacts to 
			SelectionModel changes. The 
			RevealPrimarySelectionBehavior ensures that the primarily selected part is made visual within the viewport of the viewer.
		
The 
			SelectionBehavior reacts to 
			SelectionModel changes. It generates feedback/handles when the part is selected.
		
The 
			SnappingBehavior listens for 
			SnappingModel changes and generates 'alignment' feedback.
		
The Domain package contains contains the IDomain abstraction and a related default realization.
The 
			IDomain represents the collective state of a graphical application, i.e. it is composed of all 
			IViewers and 
			IGesture. Additionally, the 
			IDomain provides means to execute (undoable) transactions, which is used by gestures/handlers to change the state of the application.
		
The 
			HistoricizingDomain is the default implementation of IDomain that internally uses an 
			org.eclipse.core.commands.operations.IOperationHistory and an 
			org.eclipse.core.commands.operations.IUndoContext to realize undoable transactions. 
		
The Gestures package contains the IGesture abstraction and its related AbstractGesture realization.
An 
			IGesture delegates input events to corresponding (interaction) 
			IHandlers, which are actually responsible of handling the interaction. An interaction usually consists of more than one gesture, so gestures may be interleaving. While each gesture maintains a list of active handlers, by default, a gesture resolves handlers by first checking the active handlers of already running gestures. All those handlers, which can also handle the new gesture (i.e. they implement the flag interface) will be considered as active handlers also by the new gesture. If at least one active handler has been resolved this way, no additional handlers will be resolved. Otherwise active handlers for the new scene are resolved as by the initial gesture).
		
The 
			ClickDragGesture registers listeners for mouse click and drag interactions. The target 
			IVisualPart is determined by searching the visual part hierarchy, beginning at the part that controls the visual, which was pressed, until a part is found that supports at least one 
			IOnClickHandler or 
			IOnDragHandler, respectively.
		
The 
			HoverGesture registers listeners for mouse hover interaction, i.e. mouse enter and mouse exit events for visuals. The target 
			IVisualPart is determined by searching the visual part hierarchy, beginning at the part that controls the visual, which was hovered, until a part is found that supports at least one 
			IOnHoverHandler. The HoverGesture also supports "hover intent", i.e. holding the mouse over a visual and keeping it still for some delay, which is used for the addition/removal of hover (intent) handles by default.
		
The 
			PinchSpreadGesture registers listeners for touch pinch/spread gesture interaction, i.e. moving two fingers apart or bringing them together (the default zoom gesture on many touch displays). The target 
			IVisualPart is determined by searching the visual part hierarchy, beginning at the part that controls the visual, which was touched, until a part is found that supports at least one 
			IOnPinchSpreadHandler.
		
The 
			RotateGesture registers listeners for touch rotate gesture interaction, i.e. moving two fingers around each other (or moving one finger around another). The target 
			IVisualPart is determined by searching the visual part hierarchy, beginning at the part that controls the visual, which was touched, until a part is found that supports at least one 
			IOnRotateHandler.
		
The 
			ScrollGesture registers listeners for scroll interaction, which may either be mouse wheel scrolling, or touch scrolling, i.e. dragging two fingers up or down. The target 
			IVisualPart is determined by searching the visual part hierarchy, beginning at the part that controls the visual, which was scrolled or touched, until a part is found that supports at least one 
			IOnScrollHandler.
		
The 
			TypeStrokeGesture registers listeners for keyboard interaction. When resolving 
			IOnTypeHandler and 
			IOnStrokeHandler, the content part controlling the current focus figure will be used as a starting point (it should correspond to the current focus part of the 
			FocusModel, as the focus figure is synchronized with it).
		
The Handlers package contains contains the IHandler abstractions for various supported gestures as well as related default implementations.
An 
			IHandler encapsulates the response to an interaction gesture into a transactional operation. The operation may be directly constructed or a policy may be used for this purpose.
		
An 
			IOnClickHandler is called upon mouse click events by the 
			ClickDragGesture. You can use it as an adapter on any 
			IVisualPart for which mouse click interaction is desired.
		
An 
			IOnDragHandler is called during a mouse press-drag-release gesture by the 
			ClickDragGesture. You can use it as an adapter on any 
			IVisualPart for which mouse drag interaction is desired.
		
An 
			IOnHoverHandler is called upon mouse hover by the 
			HoverGesture. You can use it as an adapter on any 
			IVisualPart for which mouse hover interaction is desired.
		
An 
			IOnPinchSpreadHandler is called during a pinch/spread touch gesture by the 
			PinchSpreadGesture. You can use it as an adapter on any 
			IVisualPart for which pinch/spread touch interaction is desired.
		
An 
			IOnRotateHandler is called during a rotate touch gesture by the 
			RotateGesture. You can use it as an adapter on any 
			IVisualPart for which rotate touch interaction is desired.
		
An 
			IOnScrollHandler is called upon mouse wheel scrolling or during a touch scroll gesture by the 
			ScrollGesture. You can use it as an adapter on any 
			IVisualPart for which scroll interaction is desired.
		
An 
			IOnStrokeHandler is called upon key presses and releases by the 
			TypeStrokeGesture. You can use it as an adapter on any 
			IVisualPart for which keyboard interaction is desired.
		
An 
			IOnTypeHandler is called upon key presses and releases by the 
			TypeStrokeGesture. You can use it as an adapter on any 
			IVisualPart for which keyboard interaction is desired.
		
The 
			BendFirstAnchorageOnSegmentHandleDragHandler is an 
			IOnDragHandler which can be applied to 
			SegmentHandlePart to bend the host's first anchorage, i.e. manipulate the 
			org.eclipse.gef.fx.nodes.Connection visual of the first anchorage of the host 
			SegmentHandlePart. It uses the 
			BendConnectionPolicy of the first anchorage.
		
The 
			BendOnSegmentDragHandler is an 
			IOnDragHandler that can be used to drag individual segments of a 
			Connection with an orthogonal 
			org.eclipse.gef.fx.nodes.OrthogonalRouter. It is based on the 
			BendConnectionPolicy of its host.
		
The 
			DeleteSelectedOnTypeHandler is an 
			IOnTypePolicy that deletes the selected parts when pressing the \<Delete\> key.
		
The 
			FocusAndSelectOnClickHandler is an 
			IOnClickHandler that focusses and selects the host part upon mouse click. It manipulates the 
			FocusModel and 
			SelectionModel.
		
The 
			HoverOnHoverHandler is an 
			IOnHoverHandler that hovers the host part upon mouse hover. It manipulates the 
			HoverModel.
		
The 
			MarqueeOnDragHandler is an 
			IOnDragHandler that can be used to span a marquee selection area covering multiple parts using mouse drag. It manipulates the 
			SelectionModel.
		
The 
			PanOnStrokeHandler is an 
			IOnTypeHandler that changes the scroll offset of the 
			org.eclipse.gef.fx.nodes.InfiniteCanvas of the content 
			InfiniteCanvasViewer upon arrow key presses. It is based on the 
			ChangeViewportPolicy of the 
			IRootPart.
		
The 
			PanOrZoomOnScrollHandler changes the scroll offset or zoom level of the 
			org.eclipse.gef.fx.nodes.InfiniteCanvas of the content 
			InfiniteCanvasViewer upon mouse/touch scroll events. It is based on the 
			ChangeViewportPolicy of the 
			IRootPart.
		
The 
			ResizeTransformSelectedOnHandleDragHandler is an 
			IOnDragHandler that can be applied to 
			SegmentHandlePart to resize and relocate the first anchorage of its host on mouse drag. It is based on 
			ResizePolicy and 
			TransformPolicy of the selected parts.
		
The 
			ResizeTranslageFirstAnchorageOnHandleDragHandler is an 
			IOnDragHandler that that can be applied to 
			SegmentHandlePart to resize and transform the visual of its host's first anchorage on mouse drag. It is based on the 
			ResizePolicy and 
			TransformPolicy of the host's first anchorage.
		
The 
			RotateSelectedOnHandleDragPolicy is an 
			IFXOnDragPolicy that that can be applied to 
			SegmentHandlePart to rotate the selected parts on mouse drag. It is based on the 
			TransformPolicy of the selected parts.
		
The 
			RotateSelectedOnRotateHandler is an is an 
			IOnRotateHandler that rotates the selected parts with a touch rotate gesture. It is based on the 
			TransformPolicy of the selected parts.
		
The 
			SelectAllOnTypeHandler is an 
			IOnTypeHandler that selects all content parts of the viewer.
		
The 
			SelectFocusedOnTypeHandler is an 
			IOnTypeHandler that selects/deselects the focus element on (select) key type. It manipulates the 
			FocusModel.
		
The 
			TranslateSelectedOnDragHandler is an 
			IOnDragHandler that relocates the host visual when dragging with the mouse. It is based on the 
			TransformPolicy of its host.
		
The 
			TraverseFocusOnTypeHandler is an 
			IOnTypeHandler that traverses the focus element on (tab) key type. It manipulates the 
			FocusModel.
		
The 
			ZoomOnPinchSpreadHandler is an is an 
			IOnPinchSpreadHandler that changes the scaling of the 
			InfiniteCanvas of the content 
			InfiniteCanvasViewer upon a touch pinch/spread gesture. It is based on the 
			ChangeViewportPolicy of its host.
		
The Models package contains all viewer models, i.e. the data constituting a viewer state.
The 
			FocusModel stores the 
			IVisualPart with keyboard focus, i.e. the part that will receive all keyboard input.
		
The 
			GridModel stores the viewer's background grid settings:
		
true or 
				false, indicates whether to show the grid, or not.
			true or 
				false, indicates whether to zoom the grid, or not.
			Double, specifies the width of grid cells.
			Double, specifies the height of grid cells.
			The 
			HoverModel stores the currently hovered 
			IVisualPart.
		
The 
			SelectionModel stores all currently selected 
			IContentParts.
		
The 
			SnappingModel stores all currently available snapping locations, which is used to indicate alignment feedback.
		
The Operations package contains all IUndoableOperation implementations contributed by MVC.FX.
The 
			ITransactionalOperation is a specialization of 
			org.eclipse.core.commands.operations.IUndoableOperation. 
		
An 
			ITransactionalOperationcan be queried for content relevance of a change via isContentRelevant(). This allows to filter out non-content related operations in the operation history. Further, an 
			ITransactionalOperation should be safe against repeated execution. This is required, as they are continuously executed during an interaction to indicate 'live feedback'. Therefore, execute() and redo() should always transfer a given 'current' state to a dedicated 'final' state, while undo() should always transfer a 'current' state back to the 'initial' state (when the operation was created). After having been executed, an 
			ITransactionalOperation will only be added to the operation history, if it actually had an effect. An isNoop() callback is provided to compare the 'initial' against the 'final' state in order to decide this.
		
The 
			AbstractCompositeOperation is the base class for two concrete 
			org.eclipse.core.commands.operations.ICompositeOperation implementations:
		
ForwardUndoCompositeOperation is a specific 
				AbstractCompositeOperation. It will 
				execute(), 
				redo(), and 
				undo() its operations in the order they were added to the composite operation.
			ReverseUndoCompositeOperation is a specific 
				AbstractCompositeOperation. It will 
				execute() and 
				redo() its operations in the order they were added to the composite operation, however it will 
				undo() its operations in reverse order.
			The 
			AddContentChildOperation can be used to add a content child to an 
			IContentPart. It relies on the 
			IContentPart's 
			addContentChild() method for doing this.
		
This operation is the counterpart of the RemoveContentChildOperation.
The 
			AttachToContentAnchorageOperation can be used to attach an 
			IContentPart to a content anchorage. It relies on the 
			IContentPart's 
			attachToContentAnchorage() method for doing this.
		
This operation is the counterpart of the DetachFromContentAnchorageOperation.
The 
			BendVisualOperation can be used to manipulate the points constituting an 
			Connection, i.e. its start point, way points, and end point. When manipulating the start or end point, it does also connect it to the 
			IVisualPart under mouse when applicable.
		
The 
			BendContentOperation allows to bend the content of an 
			BendableContentPart.
		
The 
			ChangeContentsOperation allows to exchange the contents hold by the 
			ContentModel.
		
The 
			ChangeFocusOperation can be used to set the currently focused part by manipulating the 
			FocusModel.
		
The 
			ChangeSelectionOperation can be used to set the currently selected part8s) by manipulating the 
			SelectionModel.
		
The 
			ChangeViewportOperation can be used to manipulate the 
			InfiniteCanvas of the content 
			FXViewer, i.e. the scroll offset and content transformation.
		
The 
			DeselectOperation can be used to clear the currently selected parts by manipulating the 
			SelectionModel.
		
The 
			DetachFromContentAnchorageOperation can be used to detach an 
			IContentPart from a content anchorage. It relies on the 
			IContentPart's 
			detachFromContentAnchorage() method for doing this.
		
This operation is the counterpart of the AttachToContentAnchorageOperation.
The 
			RemoveContentChildOperation can be used to remove a content child from an 
			IContentPart. It relies on the 
			IContentPart's 
			removeContentChild() method for doing this.
		
This operation is the counterpart of the AddContentChildOperation.
The 
			ResizeContentOperation allows to resize the contents of an 
			ResizableContentPart.
		
The 
			ResizeOperation can be used to resize a 
			javafx.scene.Node.
		
The 
			RevealOperation can be used to reveal an 
			IVisualPart in its 
			IViewer.
		
The 
			SelectOperation can be used to manipulate the currently selected parts by manipulating the 
			SelectionModel.
		
The 
			SetRefreshVisualOperation can be used to enable/disable the 
			#refreshVisual() method for a specific 
			IVisualPart.
		
The 
			TransformContentOperation can be used to transform the content of an 
			ITransformableContentPart.
		
The 
			TransformVisualOperation can be used to manipulate the visual associated with an 
			ITransformableContentPart.
		
The Parts package contains all abstractions related to controllers (aka parts) in a model-view-controller architecture. This includes IContentPart, IVisualPart, IFeedbackPart, IHandlePart, and IRootPart abstractions and related implementations.
The 
			IVisualPart interface is the main 
			MVC.FX abstraction for controller objects, and therefore, controls a visual and handles user interaction. Visual parts are organized in a hierarchy, i.e. every part (except the root part) is associated with a parent part, and can control a number of children parts. Additional to the parent-child relations, visual parts can be part of anchored-anchorage relations, which are independent to the hierarchy, i.e. anchoreds and anchorages can be located at arbitrary places within the hierarchy.
		
Visual parts are adaptable, so that you can adapt policies and behaviors to them (as well as anything else if needed). This is an integral part of user interaction, because the gestures will delegate input events to corresponding policies of the visual part which controls the event target (visual). Visual parts are also activatable. During activation/deactivation they will activate/deactivate their adapters.
Moreover, an 
			IVisualPart exposes observable properties for:
		
"active": This visual part was activated/deactivated.
			"adapters": The adapters (policies, behaviors, etc.) of this visual part changed.
			"parent": The parent of this visual part changed.
			"children": The children of this visual part changed.
			"anchorages": The anchorages of this visual part changed.
			"anchoreds": The anchoreds of this visual part changed.
			The 
			IRootPart interface is a specialization of the 
			IVisualPart interface. There is exactly one 
			IRootPart per 
			IViewer. It contains all 
			IContentParts, 
			IFeedbackParts, and 
			IHandleParts as children and manages the root visuals.
		
The 
			LayeredRootPart is the default implementation, which provides a content layer, a feedback layer, and a handle layer in which the visuals of the corresponding parts are displayed. The feedback layer is above the content layer, and the handle layer is above the feedback layer.
		
The 
			IContentPart interface is a specialization of the 
			IVisualPart interface. Content parts are bound to content model elements, i.e. they provide a link to the model, and allow manipulations of the model via 
			addContentChild(), 
			removeContentChild(), 
			attachToContentAnchorage(), and 
			detachFromContentAnchorage().
		
The 
			ITransformableContentPart interface is to be implemented by 
			IContentParts, which support transformations of their content. This is e.g. used to persist a translate operation.
		
The 
			IResizableContentPart interface is to be implemented by 
			IContentParts, which support resize of their content. This is e.g. used to persist a resize operation.
		
The 
			IBendableContentPart interface is to be implemented by 
			IContentParts, which support bending of their content (i.e. manipulation throw inserting or moving of bend points). This is e.g. used to persist a bend operation.
		
The 
			IContentPartFactory interface is part of a default mechanic in 
			MVC.FX: It is used during the content synchronization within the 
			ContentBehavior to create new content parts. Therefore, if you want to use this default mechanic, you have to supply an 
			IContentPartFactory suitable to your content model.
		
The 
			IFeedbackPart interface is a specialization of the 
			IVisualPart interface. Feedback parts are used to give visual feedback to the user during interactions. They are usually rendered on top of the content parts.
		
			FocusFeedbackPart, 
			HoverFeedbackPart, 
			SelectionFeedbackPart, 
			SelectionLinkFeedbackPart, and 
			SnappingFeedbackPart are concrete feedback part implementations that are used for default feedback.
		
The 
			IFeedbackPartFactory interface is part of a default mechanic in 
			MVC.FX: It is used for creating feedback parts within the default behaviors, i.e. in response to mouse hover or selection changes.
		
The 
			DefaultFocusFeedbackPartFactory, 
			DefaultHoverFeedbackPartFactory, 
			DefaultSelectionFeedbackPartFactory, and 
			DefaultSnappingFeedbackPartFactory use 
			FocusFeedbackPart, 
			HoverFeedbackPart, 
			SelectionFeedbackPart, 
			SelectionLinkFeedbackPart, and 
			SnappingFeedbackPart for generating feedback.
		
The 
			IHandlePart interface is a specialization of the 
			IVisualPart interface. Handle parts are used for visual handles, which can be used for interaction, i.e. to manipulate elements. They are usually rendered on top of the feedback parts.
		
The 
			AbstractSegmentHandlePart is a specialization of the 
			AbstractHandlePart which is bound to a segment of a poly-bezier handle geometry, represented by an array of BezierCurves. A segment index identifies that segment (0, 1, 2, ...). A segment parameter specifies the position of this handle part on the segment (0 = start, 0.5 = mid, 1 = end).
		
The 
			CircleSegmentHandlePart is a specialization of the 
			AbstractSegmentHandlePart which uses a 
			javafx.scene.shape.Circle for the handle visualization.
		
The 
			RectangleSegmentHandlePart is a specialization of the 
			AbstractSegmentHandlePart which uses a 
			javafx.scene.shape.Rectangle for the handle visualization.
		
The 
			IHandlePartFactory interface is part of a default mechanic in 
			MVC.FX: It is used for creating handle parts within the default behaviors, i.e. in response to mouse hover or selection changes.
		
The 
			DefaultHoverIntentHandlePartFactory and 
			DefaultSelectionHandlePartFactory use 
			CircleSegmentHandlePart, 
			RectangleSegmentHandlePart, and 
			SquareSegmentHandlePart for generating handles if the associated geometry provider is bound as an adapter on the hovered/selected part.
		
The 
			PartUtils class is a collection of utility methods when working with visual parts.
		
The Policies package contains the IPolicy abstraction, a related abstract base implementation ( AbstractPolicy), and concrete base implementations.
An 
			IPolicy is bound to an 
			IVisualPart, referred to as the 
			host of the policy. All policies are transactional, i.e. it may be used by other policies or handlers to actually perform a visual or semantic operation (e.g. create model element). It has to encapsulate the to be performed operation as an 
			ITransactionalOperation.
		
An 
			IPolicy is similar to an 
			IBehavior in that it is bound to an 
			IVisualPart. However, behaviors are active by themselves (they actively listen to changes), while policies are always called from the outside (they are passive). Further, the response of an 
			IPolicy is meant to be undoable, whereas the response of an 
			IBehavior is not.
		
The 
			AbstractPolicy is the base class for all policies that perform undoable changes. The offer 
			init(), 
			commit(), and 
			rollback(), which enclose an undoable transaction.
		
The 
			BendConnectionPolicy is an 
			AbstractPolicy that can be used to manipulate the points constituting an 
			org.eclipse.gef.fx.nodes.Connection, i.e. its start point, way points, and end point. When moving a point the policy takes care of:
		
Per default, the 
			BendConnectionPolicy can only be applied to those 
			IVisualParts which use 
			org.eclipse.gef.fx.nodes.Connection as their visual. This can be adjusted by sub-classing and overriding the corresponding 
			#getConnection() method.
		
The 
			ContentPolicy is an 
			AbstractPolicy to handle content changes, i.e. adding/removing of content children, as well as attaching/detaching to/from content anchorages. Therefore, it can be used to retrieve an operation which performs the desired content changes.
		
The 
			CreationPolicy is an 
			AbstractPolicy that handles the creation of new content objects using the 
			ContentPolicy. Therefore, it can be used to retrieve an operation which performs the desired creations.
		
The 
			DeletionPolicy is an 
			AbstractPolicy that handles the deletion of existing content objects using the 
			ContentPolicy. Therefore, it can be used to retrieve an operation which performs the desired deletions.
		
The 
			FocusTraversalPolicy is an 
			AbstractPolicy that supports changing the focus part according to a defined but exchangeable strategy.
		
The 
			ResizePolicy is an 
			AbstractPolicy that supports content resizing of 
			IResizableContentParts.
		
The 
			TransformPolicy is an 
			AbstractPolicy that supports content transformation of 
			ITransformableContentParts.
		
The 
			ViewportPolicy is a transaction policy that can be used to manipulate 
			org.eclipse.gef.fx.nodes.InfiniteCanvas of the content 
			InfiniteCanvasViewer.
		
The Providers package provides a number of com.google.inject.Provider or similar interfaces, which are used by several mechanisms:
IAnchorProvider to find an 
				org.eclipse.gef.fx.anchors.IAnchor for an 
				IVisualPart at which a point of an 
				org.eclipse.gef.fx.nodes.Connection can be attached.
			Provider<Affine> to transform the visual of an 
				IVisualPart.
			Provider<IGeometry> to determine the position and shape of feedback and handle visuals.
			The 
			DefaultAnchorProvider provides an anchor for a given (anchorage) 
			IVisualPart.
		
The 
			TransformProvider adds an 
			javafx.scene.transform.Affine to the transforms list of the visual of the part at which it is bound as an adapter. It does also allow access to that 
			javafx.scene.transform.Affine, which is used by several (transaction) policies to perform transformations.
		
The 
			GeometricOutlineProvider and 
			GeometricBoundsProvider return the core geometry and related bounds of the visual of the part to which they are bound as an adapter.
		
The 
			ShapeOutlineProvider and 
			ShapeBoundsProvider do likewise for the visual (shape) outline and bounds.
		
The 
			ISnappingLocationProvider provides snapping locations for alignment feedback. The 
			BoundsSnappingLocationProvider, 
			CenterSnappingLocationProvider, and 
			TopLeftSnappingLocationProvider provide different default behaviors.
		
The Viewer package contains the IViewer abstraction and a related default implementation.
An 
			IViewer is the container for an 
			IVisualPart hierarchy and provides a link to the 
			IDomain.
		
The 
			InfiniteCanvasViewer is a 
			IViewer implementation that provides an 
			org.eclipse.gef.fx.nodes.InfiniteCanvas as its visual control, to which the 
			IRootPart adds respective top-level children.
		
The MVC.FX.UI module of MVC provides aspects for an integration into the Eclipse UI:
The {Root} package contains a Guice Module which binds an org.eclipse.jface.viewers.ISelectionProvider and handles the construction of an FXCanvas to render the JavaFX scene graph.
The 
			MvcFxUiModule contains bindings for the Eclipse integration. Currently, only a binding for the 
			org.eclipse.core.commands.operations.IOperationHistory of the Eclipse workbench is provided, so that operations executed in the context of an 
			IDomain are undoable/redoable from the Eclipse UI.
		
The Actions package contains specific org.eclipse.jface.action.IAction and org.eclipse.jface.action.ContributionItem implementations for deleting, scrolling, and zooming, as well as specific related org.eclipse.ui.actions.ActionGroups.
The 
			AbstractViewerAction and 
			AbstractViewerContributionItemare extensions of JFace 
			org.eclipse.jface.action.Action and 
			org.eclipse.jface.action.ContributionItem, which make them IAdaptable.Bound to an IViewer.
		
The 
			AbstractViewerActionGroup is an extension of 
			org.eclipse.ui.actions.ActionGroup, which can group AbstractViewerActions and AbstractViewerContributionsItems.
		
The 
			DeleteAction handles deletion based on the selected 
			IContentParts in the content viewer.
		
The 
			SelectAllAction handles selection of all 
			IContentParts in the content viewer.
		
The 
			AbstractZoomAction is an abstract base implementation for all actions that are related to zooming of the content viewer. 
			ZoomInAction, 
			ZoomOutAction, and 
			ZoomResetAction provide concrete implementations based on it. The 
			ZoomComboContributionItem and 
			ZoomScaleContributionItem provide SWT combo and scales for adjusting the zoom level. The 
			ZoomActionGroup combines the different zoom-related actions and contribution items into a single action group.
		
The 
			AbstractScrollAction is an abstract base implementation for all actions that are related to scrolling of the content viewer's viewport. 
			ScrollBottomLeftAction, 
			ScrollBottomRightAction, 
			ScrollCenterAction, 
			ScrollTopLeftAction, and 
			ScrollTopRightAction provide concrete implementations based on it. The 
			ScrollActionGroup combines the different scroll-related actions into a single action group.
		
The Parts package contains specific org.eclipse.ui.part.ViewPart and org.eclipse.ui.part.EditorPart implementations which wrap an FXCanvas.
The JavaFX-unrelated classes in this package will be moved to the [MVC.UI](MVC#mvcfxui) module as outlined in Bugzilla [\#469478](https://bugs.eclipse.org/bugs/show_bug.cgi?id=469478).The 
			ISelectionProviderFactory interface can be used to implement a factory that creates an 
			org.eclipse.jface.viewers.ISelectionProvider for a given 
			org.eclipse.ui.IWorkbenchPart. It is used in assisted injection.
		
The 
			ContentSelectionProvider is an implementation of the 
			org.eclipse.jface.viewers.ISelectionProvider interface that provides the content elements of the currently selected 
			IContentParts, and can select 
			IContentParts based on their content elements.
		
The 
			IDirtyStateProvider defines an interface that can be used by an AbstractFXEditor to determine and mark the editor state. The 
			IDirtyStateProviderFactory can be used to create an 
			IDirtyStateProvider for a given 
			org.eclipse.ui.IWorkbenchPart. It is used for assisted injection.
		
A specific IDirtyStateProvider that depends on an IOperationHistory.
The 
			AbstractFXEditor is a 
			org.eclipse.ui.part.EditorPart extension, which can be used to embed an editor, based on 
			MVC.FX, into the Eclipse UI.
		
The 
			FXEditorActionBarContributor is an 
			org.eclipse.ui.part.EditorActionBarContributor extension, which lets the undo/redo action group of the corresponding 
			org.eclipse.ui.part.IEditorPart contribute to the action bars.
		
The 
			AbstractFXView is a 
			org.eclipse.ui.part.ViewPart extension, which can be used to embed a viewer, based on 
			MVC.FX, into the Eclipse UI.
		
The Properties package provides support for integrating JavaFX-related cell editors into the Eclipse 'Properties' view.
The 
			IPropertySheetPageFactory interface allows to implement a factory to create an 
			org.eclipse.ui.views.properties.IPropertySheetPage for an 
			org.eclipse.ui.IWorkbenchPart.
		
The 
			UndoablePropertySheetPage is a 
			org.eclipse.ui.views.properties.PropertySheetPage extension that allows to perform undo/redo of property value changes also in case the viewer/editor is not active.
		
The 
			UndoablePropertySheetEntry provides undo support for changes made to 
			org.eclipse.ui.views.properties.IPropertySource by the Eclipse 'Properties' view. Clients can construct a 
			org.eclipse.ui.views.properties.PropertySheetPage and use this class as the root entry. All changes made to property sources displayed on that page will be done using the provided 
			org.eclipse.core.commands.operations.IOperationHistory.
		
The 
			SetPropertyValueOperation can be used to set or reset the value of a property. It is used by the 
			UndoablePropertySheetEntry.
		
An 
			FXPaintPropertyDescriptor is a property descriptor that integrates an 
			org.eclipse.gef.fx.jface.FXPaintLabelProvider and 
			org.eclipse.gef.fx.jface.FXPaintCellEditor.
		
When rewriting GEF 3.x MVC we initially took much care of separating generic, rendering-toolkit-independent concepts (MVC) from JavaFX-specific aspects (MVC.FX). The motivation behind was to enable a potential reuse of generic concepts also for other rendering toolkits than JavaFX. As it turned out, this was not a wise decision, which is why we merged MVC with MVC.FX (and MVC.UI with MVC.FX.UI) when developing GEF MVC 5.x. As a consequence, several indirections have been removed and several implementation classes were merged. The 'FX'-prefix, which was used to differentiate JavaFX-specific implementations from core abstractions, was removed as well. Therefore, most of the migration consists of dropping type parameters and adapting names.
MVC was written completely from scratch. While some proven concepts have been transferred from GEF (MVC) 3.x, central concepts and mechanisms have been reworked. The most notable differences are: