Class Pattern

java.lang.Object
org.eclipse.swt.graphics.Resource
org.eclipse.swt.graphics.Pattern

public class Pattern extends Resource
Instances of this class represent patterns to use while drawing. Patterns can be specified either as bitmaps or gradients.

Application code must explicitly invoke the Pattern.dispose() method to release the operating system resources managed by each instance when those instances are no longer required.

This class requires the operating system's advanced graphics subsystem which may not be available on some platforms.

Since:
3.1
See Also:
  • Constructor Summary

    Constructors
    Constructor
    Description
    Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, int alpha1, Color color2, int alpha2)
    Constructs a new Pattern that represents a linear, two color gradient.
    Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, Color color2)
    Constructs a new Pattern that represents a linear, two color gradient.
    Pattern(Device device, Image image)
    Constructs a new Pattern given an image.
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Returns true if the Pattern has been disposed, and false otherwise.
    Returns a string containing a concise, human-readable description of the receiver.

    Methods inherited from class org.eclipse.swt.graphics.Resource

    dispose, getDevice, setNonDisposeHandler

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • Pattern

      public Pattern(Device device, Image image)
      Constructs a new Pattern given an image. Drawing with the resulting pattern will cause the image to be tiled over the resulting area.

      This operation requires the operating system's advanced graphics subsystem which may not be available on some platforms.

      You must dispose the pattern when it is no longer required.

      Parameters:
      device - the device on which to allocate the pattern
      image - the image that the pattern will draw
      Throws:
      IllegalArgumentException -
      • ERROR_NULL_ARGUMENT - if the device is null and there is no current device, or the image is null
      • ERROR_INVALID_ARGUMENT - if the image has been disposed
      SWTException -
      • ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available
      SWTError -
      • ERROR_NO_HANDLES if a handle for the pattern could not be obtained
      See Also:
    • Pattern

      public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, Color color2)
      Constructs a new Pattern that represents a linear, two color gradient. Drawing with the pattern will cause the resulting area to be tiled with the gradient specified by the arguments.

      This operation requires the operating system's advanced graphics subsystem which may not be available on some platforms.

      You must dispose the pattern when it is no longer required.

      Parameters:
      device - the device on which to allocate the pattern
      x1 - the x coordinate of the starting corner of the gradient
      y1 - the y coordinate of the starting corner of the gradient
      x2 - the x coordinate of the ending corner of the gradient
      y2 - the y coordinate of the ending corner of the gradient
      color1 - the starting color of the gradient
      color2 - the ending color of the gradient
      Throws:
      IllegalArgumentException -
      • ERROR_NULL_ARGUMENT - if the device is null and there is no current device, or if either color1 or color2 is null
      • ERROR_INVALID_ARGUMENT - if either color1 or color2 has been disposed
      SWTException -
      • ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available
      SWTError -
      • ERROR_NO_HANDLES if a handle for the pattern could not be obtained
      See Also:
    • Pattern

      public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, int alpha1, Color color2, int alpha2)
      Constructs a new Pattern that represents a linear, two color gradient. Drawing with the pattern will cause the resulting area to be tiled with the gradient specified by the arguments.

      This operation requires the operating system's advanced graphics subsystem which may not be available on some platforms.

      You must dispose the pattern when it is no longer required.

      Parameters:
      device - the device on which to allocate the pattern
      x1 - the x coordinate of the starting corner of the gradient
      y1 - the y coordinate of the starting corner of the gradient
      x2 - the x coordinate of the ending corner of the gradient
      y2 - the y coordinate of the ending corner of the gradient
      color1 - the starting color of the gradient
      alpha1 - the starting alpha value of the gradient
      color2 - the ending color of the gradient
      alpha2 - the ending alpha value of the gradient
      Throws:
      IllegalArgumentException -
      • ERROR_NULL_ARGUMENT - if the device is null and there is no current device, or if either color1 or color2 is null
      • ERROR_INVALID_ARGUMENT - if either color1 or color2 has been disposed
      SWTException -
      • ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available
      SWTError -
      • ERROR_NO_HANDLES if a handle for the pattern could not be obtained
      Since:
      3.2
      See Also:
  • Method Details

    • isDisposed

      public boolean isDisposed()
      Returns true if the Pattern has been disposed, and false otherwise.

      This method gets the dispose state for the Pattern. When a Pattern has been disposed, it is an error to invoke any other method (except Resource.dispose()) using the Pattern.

      Specified by:
      isDisposed in class Resource
      Returns:
      true when the Pattern is disposed, and false otherwise
    • toString

      public String toString()
      Returns a string containing a concise, human-readable description of the receiver.
      Overrides:
      toString in class Object
      Returns:
      a string representation of the receiver